BlackFeather 发表于 2010-4-11 12:01:33

得失物品提示

# ————————————————————————————————————
# 本脚本来自www.66rpg.com,转载请保留此信息
# ————————————————————————————————————
  
# 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。

# 开关定义:

$不显示金钱窗口 = 95

$不显示物品窗口 = 95

$不显示武器窗口 = 95

$不显示防具窗口 = 95

# 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示

# ————————————————————————————————————

class Interpreter  
  #--------------------------------------------------------------------------
  # ● 增减金钱
  #--------------------------------------------------------------------------
  def command_125
    value = operate_value(@parameters, @parameters, @parameters)
    $game_party.gain_gold(value)
    if $game_switches[$不显示金钱窗口]==false
      carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
      carol3_66RPG.z = 9999
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0071_new14",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
      end   
      carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
      carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
      carol3_66RPG.opacity = 180
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 255
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减物品
  #--------------------------------------------------------------------------
  def command_126
    value = operate_value(@parameters, @parameters, @parameters)
    $game_party.gain_item(@parameters, value)
    if $game_switches[$不显示物品窗口]==false
      carol3_66RPG_item = $data_items[@parameters]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.z = 9999
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 180
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 255
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减武器
  #--------------------------------------------------------------------------
  def command_127
    value = operate_value(@parameters, @parameters, @parameters)
    $game_party.gain_weapon(@parameters, value)
    if $game_switches[$不显示武器窗口]==false
      carol3_66RPG_item = $data_weapons[@parameters]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.z = 9999
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 180
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 255
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减防具
  #--------------------------------------------------------------------------
  def command_128
    value = operate_value(@parameters, @parameters, @parameters)
    $game_party.gain_armor(@parameters, value)
    if $game_switches[$不显示防具窗口]==false
      carol3_66RPG_item = $data_armors[@parameters]
      carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
      carol3_66RPG.z = 9999
      carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
      carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
      if value >= 0
        carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
      else
        carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")   
        #——声效,可以自己改
        Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
      end
      carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
      carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
      carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
      carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
      carol3_66RPG.opacity = 180
      for i in 0..30
        Graphics.update
      end
      for i in 0..10
        carol3_66RPG.opacity -= 30
        carol3_66RPG.contents_opacity -= 255
        Graphics.update
      end
      carol3_66RPG.dispose
    end
    return true
  end
end

最爱南宫煌 发表于 2010-4-11 15:56:48

这个你也抢了???!!!!我鄙视你!!!

BlackFeather 发表于 2010-4-11 16:01:48

抢了???

最爱南宫煌 发表于 2010-4-11 16:26:04

你看我在你“自动全屏”处回的贴。

BlackFeather 发表于 2010-4-11 16:43:24

哦看见了……

最爱南宫煌 发表于 2010-4-11 22:37:41

就是,你是不是抢了???
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