得失物品提示
# ————————————————————————————————————# 本脚本来自www.66rpg.com,转载请保留此信息
# ————————————————————————————————————
# 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
# 开关定义:
$不显示金钱窗口 = 95
$不显示物品窗口 = 95
$不显示武器窗口 = 95
$不显示防具窗口 = 95
# 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters, @parameters, @parameters)
$game_party.gain_gold(value)
if $game_switches[$不显示金钱窗口]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.z = 9999
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0071_new14",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 180
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 255
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters, @parameters, @parameters)
$game_party.gain_item(@parameters, value)
if $game_switches[$不显示物品窗口]==false
carol3_66RPG_item = $data_items[@parameters]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.z = 9999
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 180
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 255
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减武器
#--------------------------------------------------------------------------
def command_127
value = operate_value(@parameters, @parameters, @parameters)
$game_party.gain_weapon(@parameters, value)
if $game_switches[$不显示武器窗口]==false
carol3_66RPG_item = $data_weapons[@parameters]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.z = 9999
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 180
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 255
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减防具
#--------------------------------------------------------------------------
def command_128
value = operate_value(@parameters, @parameters, @parameters)
$game_party.gain_armor(@parameters, value)
if $game_switches[$不显示防具窗口]==false
carol3_66RPG_item = $data_armors[@parameters]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.z = 9999
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
carol3_66RPG.contents.font.color = Color.new(80, 73, 127, 255)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0070_getitem",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"SWDRSLGDIR_0026_recivswd",80,100)
end
carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
carol3_66RPG.opacity = 180
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 255
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
end
这个你也抢了???!!!!我鄙视你!!! 抢了??? 你看我在你“自动全屏”处回的贴。 哦看见了…… 就是,你是不是抢了???
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